Finally, I want to address all of the hate and insults that have been directed at the Adobe engineers… Try building a player that runs a huge range of dynamic content written on a variety of tools (some of which you don’t control) by developers with massively varying skill levels. Now try making it compatible, consistent, and performant across dozens of OSes, browsers, platforms, and devices. And maintain backwards compatibility with the last 9 versions even while your target platforms change. And keep it under 5MB. And maintain it in parity with an OSS effort (Tamarin). And try to keep up with the demands of one of the most active and vocal developer communities. Trust me, it’s harder than it sounds (and it sounds pretty damn hard to me). These guys deserve our respect and appreciation.— My Thoughts on the Future of Flash by Grant Skinner
List of Flash Gaming Engines
(via jesseddy)
Jackpot! Thanks for sharing as I’ve been learning about game development in pure AS3 (considering using Flex too). A great list of resources all in one place.